Art of War: Red Tides
2.3
RTS
December 22, 2016
Player limits vary by edition — see table below
Online Co-op
Available on:
PC
iOS

Co-op support by platform
Compare the recorded player limits and release dates for Art of War: Red Tides. Support can differ by edition; check the linked sources before buying.
| Platforms | Release | Online players | Local players | Combo players |
|---|---|---|---|---|
| PC | December 22, 2016 | 3 | Not recorded | Not recorded |
| iOS | September 29, 2017 | 3 | Not recorded | Not recorded |
Sources and further information
About Art of War: Red Tides
Game mechanics:
It is as simple as follows
Set troop: select a race, choose ten units under this race to set up your troop and then join the battle.
Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.
Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base. Simple as the battle is, you will still experience various strategies and tactics in each battle.
Game features:
Emphasize teamwork in confronting the enemy
Support over 300 units that can fight smart in the fiery battle at the same time
Command concisely, play smart, and operate conveniently on different devices
With over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.
Monetization:
Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.
Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.
The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.
Look forward to your advice and opinions.
Let’s start our journey, commanders!
It is as simple as follows
Set troop: select a race, choose ten units under this race to set up your troop and then join the battle.
Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.
Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base. Simple as the battle is, you will still experience various strategies and tactics in each battle.
Game features:
Emphasize teamwork in confronting the enemy
Support over 300 units that can fight smart in the fiery battle at the same time
Command concisely, play smart, and operate conveniently on different devices
With over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.
Monetization:
Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.
Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.
The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.
Look forward to your advice and opinions.
Let’s start our journey, commanders!
Game Details
- Developer
- Game Science
- Publisher
- Game Science
- Average Playtime
- 1 hours