Thief II: The Metal Age
8.7
Action
March 24, 2000
Player count unconfirmed
Co-op
Available on:
PC

Co-op support by platform
Compare the recorded player limits and release dates for Thief II: The Metal Age. Support can differ by edition; check the linked sources before buying.
| Platforms | Release | Online players | Local players | Combo players |
|---|---|---|---|---|
| PC | March 24, 2000 | Not recorded | Not recorded | Not recorded |
Sources and further information
About Thief II: The Metal Age
Thief II: The Metal Age is a first-person stealth game, the second installment in the series.
###Plot
The game’s narrative takes place a year after the first game. The main character, an elusive thief Garrett, is tasked with resolving a crisis brewing in the metropolitan City. Different factions fight for influence and schemes are put into action to undermine each other’s plans. As the story progresses, the protagonist finds more clues about the mysterious prophecy that tells about the end of humanity and risks his own life to prevent it from fulfilling.
###Gameplay
The game heavily emphasizes discreteness and stealth, as the guards of the City may often try to stop the main character. Visibility and sounds play a crucial role in completing different tasks, and utilizing the surroundings can help get rid of enemies without confrontation. Different gadgets can be used to mask the sounds, obtain enemy’s location, and snuff out the lights. However, the playable character can still use his weapons to get rid of pursuers, but on higher levels of difficulty, doing so ends up in defeat and the need to restart the mission.
###Visuals and features
As with its predecessor, Thief II employs a refined AI system, where enemies can notice sudden changes in the environment and react correspondingly. The lighting and shadowing have also been revamped, albeit keeping the same noir mood to the locations. The graphics of the game are awe-inspiring for its year of release, as each texture is highly detailed, and physics are made to be life-comparable realistic.
###Plot
The game’s narrative takes place a year after the first game. The main character, an elusive thief Garrett, is tasked with resolving a crisis brewing in the metropolitan City. Different factions fight for influence and schemes are put into action to undermine each other’s plans. As the story progresses, the protagonist finds more clues about the mysterious prophecy that tells about the end of humanity and risks his own life to prevent it from fulfilling.
###Gameplay
The game heavily emphasizes discreteness and stealth, as the guards of the City may often try to stop the main character. Visibility and sounds play a crucial role in completing different tasks, and utilizing the surroundings can help get rid of enemies without confrontation. Different gadgets can be used to mask the sounds, obtain enemy’s location, and snuff out the lights. However, the playable character can still use his weapons to get rid of pursuers, but on higher levels of difficulty, doing so ends up in defeat and the need to restart the mission.
###Visuals and features
As with its predecessor, Thief II employs a refined AI system, where enemies can notice sudden changes in the environment and react correspondingly. The lighting and shadowing have also been revamped, albeit keeping the same noir mood to the locations. The graphics of the game are awe-inspiring for its year of release, as each texture is highly detailed, and physics are made to be life-comparable realistic.
Game Details
- Developer
- Looking Glass Studios
- Publisher
- Square Enix
- Co-op Features
- 4 Players in Co-OpSupports LAN or System-Link Play
- Average Playtime
- 1 hours